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| Section | Objectives |
|---|---|
| Lighting | - Describe how to use Look Through Selected to place lights - Describe focus attributes of lights - Identify the specular component of a light |
| UI / Object Management | - Describe the purpose and benefits of freezing transformation data on objects - Describe how to display Safe Frames - Describe viewport configuration and ViewCube navigation |
| Compositing | - Describe how to composite multiple layers together |
| Materials / Shading | - Identify how to apply 2D textures - Identify specular shading attributes specific to Blinn - Describe how to fix textures that move on deforming surfaces |
| Effects | - Identify important OpticalFX attributes |
| Cameras | - Identify controls for transforming the camera - Explain Near and Far Clip Plane for cameras |
| Rendering | - Describe the functionality of Render Preview within IPR - Indicate rendering settings that change when the NTSC preset is enabled - Describe Raytrace/Scanline quality settings |
| Modeling | - Explain the typical workflow for edge loop modeling - Identify the type of Boolean operation performed on objects - Identify the typical workflow for subdivision surface modeling |
| Scene Assembly / Pipeline Integration | - Describe how to import files while preserving scene data - Describe how to improve scene organization using Search and Rename |
| Rigging / Setup | - Identify options for editing Rigid Skin - Describe options for using the Blend Shape deformer - Identify options for editing Smooth Skin |
| Animation | - Edit animation curves using the Graph Editor - Constrain an object to a path |
| Dynamics / Simulation | - Identify and describe the behavior of a Soft Body - Explain how to control a Soft Body simulation |
| Scripting | - Describe how to add syntax to a script |
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